What we did:We conducted an experiment assessing how visualizations affect the haptic perception of roughness in Virtual Reality, using a prototype designed for arm stroking.
What we found:We found that two levels of physical roughness are sufficient to convey a realistic illusion of matching textures across different visualizations in Virtual Reality.
Takeaway:Our results imply that future haptic systems can be simplified by using only two roughness textures, thereby enhancing device compactness while maintaining immersive experiences.
Abstract
Haptic Feedback is essential for lifelike Virtual Reality (VR) experiences. To provide a wide range of matching sensations of being touched or stroked, current approaches typically need large numbers of different physical textures. However, even advanced devices can only accommodate a limited number of textures to remain wearable. Therefore, a better understanding is necessary of how expectations elicited by different visualizations affect haptic perception, to achieve a balance between physical constraints and great variety of matching physical textures. In this work, we conducted an experiment (N=31) assessing how the perception of roughness is affected within VR. We designed a prototype for arm stroking and compared the effects of different visualizations on the perception of physical textures with distinct roughnesses. Additionally, we used the visualizations’ real-world materials, no-haptics and vibrotactile feedback as baselines. As one result, we found that two levels of roughness can be sufficient to convey a realistic illusion.
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