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Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls

Karola Marky, Florian Müller, Markus Funk, Alexander Geiß, Sebastian Günther, Martin Schmitz, Jan Riemann, Max Mühlhäuser
MuC 2019
Proceedings of Mensch Und Computer 2019
TL;DR
What we did: We designed and implemented Teachyverse, an immersive Virtual Reality lecture hall that blends e-learning, traditional learning, and remote collaboration.
What we found: We found that students perceived lectures in Teachyverse as enjoyable and expressed a strong interest in using it as a viable e-learning option.
Takeaway: Teachyverse demonstrates the potential to improve e-learning experiences by bridging the gap between traditional classroom interactions and modern digital learning environments.

Abstract

Over the last decades, E-learning has gained a lot of popularity and enabled students to learn in front of their computers using Internet-based learning systems rather than physically attending lectures. Those E-learning systems are different from traditional learning and do not fully immerse the student in the learning environment. Thus, we propose Teachyverse, an immersive VR lecture hall that combines e-learning, traditional learning, and remote collaboration. Teachyverse immerses the student in a virtual lecture hall. A proof-of-concept study shows that students perceive lectures in Teachyverse as fun and would like to use Teachyverse as a further E-Learning option.