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Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls
MuC
2019
Proceedings of Mensch Und Computer 2019
TL;DR
What we did:
We designed and implemented Teachyverse, an immersive Virtual Reality lecture hall that blends e-learning, traditional learning, and remote collaboration.
What we found:
We found that students perceived lectures in Teachyverse as enjoyable and expressed a strong interest in using it as a viable e-learning option.
Takeaway:
Teachyverse demonstrates the potential to improve e-learning experiences by bridging the gap between traditional classroom interactions and modern digital learning environments.
Abstract
Over the last decades, E-learning has gained a lot of popularity and enabled students to learn in front of their computers using Internet-based learning systems rather than physically attending lectures. Those E-learning systems are different from traditional learning and do not fully immerse the student in the learning environment. Thus, we propose Teachyverse, an immersive VR lecture hall that combines e-learning, traditional learning, and remote collaboration. Teachyverse immerses the student in a virtual lecture hall. A proof-of-concept study shows that students perceive lectures in Teachyverse as fun and would like to use Teachyverse as a further E-Learning option.