What we did:We designed and tested a telepresence station that enables visitors in different museums to engage in Charades-like interactive exhibits using voiceless and touchless communication methods.
What we found:We found that interactions using pantomime significantly enhanced efficiency and social connectedness among participants compared to drawing, highlighting the impact of interaction type on collaborative experiences.
Takeaway:Our work demonstrates the potential of integrating telepresence technology in museums to foster social engagement and collaborative learning, encouraging visitors to interact in a unique museum experience.
Abstract
The museum is changing from a place of passive consumption to a place of interactive experiences, opening up new ways of engaging with exhibits and others. As a promising direction, this paper explores the potential of telepresence stations in the museum context to enhance social connectedness among visitors over distance. Emphasizing the significance of social exchange, our research focuses on studying telepresence to foster interactions between strangers, share knowledge, and promote social connectedness. To do so, we first observe exhibitions and then interview individual visitors of a technical museum about their experiences and needs. Based on the results, we design appropriate voiceless and touchless communication channels and test them in a study. The findings of our in-situ user study with 24 visitors unfamiliar with each other in the museum provide insights into behaviors and perceptions, contributing valuable knowledge on seamlessly integrating telepresence technology in exhibitions, with a focus on enhancing learning, social connections, and the museum experience in general.
Video
Playing videos on this website requires sharing information with YouTube and
accepting cookies.
We designed and implemented three intention communication methods for multi-user locomotion in Virtual Reality, comparing them with two baseline methods in a controlled experiment.
We developed a mobile Extended Reality application that allows users to explore and interact with a mountain observatory virtually, addressing physical accessibility barriers.
We designed and built two interaction concepts, Bring Your Own Information and Bring Your Own Tool, utilizing 3D printed tangible objects for enhanced interaction on touch-enabled surfaces.